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2018 AIA CSR Student Design Competition

8/27/2019

 
Check out this amazing video featuring the 2018 student design competition. Our planning efforts for 2019 are underway, so please stay tuned!

Tulsa Pearl - A Reimagination from Kirkpatrick&Kinslow Productions on Vimeo.

Student Design Competition

10/20/2017

 
We are so excited to share the following story from the Omaha World Herald about our Student Design Competition!

College students compete to design a block of Omaha's New North Makerhood district
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Congratulations again to all of our student teams, and to our competition winners, third place Drury University, second place Kansas State University, and first place Washington University in St. Louis.
2017 STUDENT DESIGN COMPETITION ARCHIVE

Consumer Electronics and Architecture: Your iPhone as a Design Driver?

10/5/2017

 
PictureGoogle's self-driving vehicle prototype. Source: Flickr user smoothgroover22
Architecture has always been molded by the technology that makes its construction possible: steel construction and elevators enabled building heights that were taller than the average person could climb via stairs, air ducts enabled more closed-off rooms in lieu of a plan centered around a fireplace for heat, and even consumer electronics have in some ways replaced the hearth as the place for family gathering. Instead of changing the way we construct new buildings, advances in consumer technology offer new ways of using current spaces, both in the form of reuse and in applying a new layers of information to the built environment.

Consider the number of parking garages that currently exist to house our vehicles when not in use. With the rise of autonomous vehicles, firms are beginning to imagine a future where your car, truck, or minivan is not stationary and gathering dust while you are sleeping or at work, but offering trips to others. LMN Architects proposed a parking garage with flat floor plates and a car elevator for project in Seattle, keeping maximum flexibility if personal vehicles became less common. The changing landscape of personal transportation and car ownership poses a massive question of how to retrofit and reuse parking garages for more human-centered activities, a new problem for designers and architects to help solve.
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​As phone manufacturers are packing higher quality cameras, faster processor chips, better software, and more sensors into our phones, companies are finding ways to supplant physical interfaces and objects. The newest releases of Apple’s iOS and Google’s Android operating systems come bundled with augmented reality software letting you drop virtual objects into your physical space. Home phones, digital cameras, and portable music players have been merged into a single, portable device in a relatively short time. What other interfaces and devices may go this way, and as more aspects of the home become digital interfaces on a screen, how will architects respond? It’s hard not to look to science fiction (think Tron or Minority Report) for possibility, but
groups like MIT’s Media Lab are already exploring augmented and connected physical interfaces.



It’s nearly impossible to predict where emerging technology will takes, and truly impossible to predict what new technology will appear, but history has shown that sometimes seemingly trivial changes can impact how architects envision spaces. In this case, those changes may be starting with Pokemon Go and Snapchat filters. ​

TIME LAPSE CONSTRUCTION VIDEO OF HIVE BY STUDIO GANG

7/9/2017

 

NOTHING TO DO WITH ARCHITECTURE

6/26/2017

 
AIA CENTRAL STATES REGION POST-CONVENTION RESPONSE BY ERICA FISCHER, AIA
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What does Michelle Obama have to do with architecture? Sure, it was nice to hear her perspective about working with an architect for the Obama Presidential Library, but why Michelle?
What does Amy Cuddy have to do with architecture? Of course her research on mind-body interplay is worth sharing, but why Amy?
And, really, what does hip hop music have to do with architecture? Why would we invite the hip-hop architect, Michael Ford, to share his work with us at A’17 AIA Conference on Architecture?
To the architect, these have nothing to do with architecture. But, the citizen-architect will see that these three perspectives screamed one unified message: citizen first, architect second. As much as we architect’s may like to talk about ourselves and our work, it was refreshing to get the some of the ‘softballs’ like working with architects for the Presidential Library out of the way during Michelle’s interview. Someone with the reach of a first lady should absolutely be encouraging architects to get out from behind their desks and mentor, to stand up where others cannot, to build strong families and communities first, and only then support them with meaningful design.

​Michelle also reminded us that the struggle is real for minorities in design and that balance in life for any of us is not easy, nor will it ever be, which is why we need the work Amy Cuddy shares. By re-igniting our self-confidence through our power pose, Amy expects each of us to bring your boldest self to your biggest challenge. While Amy may not know what our biggest challenge as architects is, Michael Ford sure has a few thoughts.
Using the lyrics of Grandmaster Flash’s ‘The Message’, Michael challenged us. While some sang along, others rolled their eyes, setting Michael up perfectly to present his challenge: If you don’t like the lyrics you hear in hip-hop music, do something to change the communities they come from.

So, to our firm leaders, when your young team members are looking to get involved, surely support the networker who wants to join the local Chamber of Commerce, but just as equally value the dreamer who wants to mentor a middle-schooler or shelter the homeless. After all, how can we expect colorful built environments when we only have a two-dimensional, monotone palette of architects?
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The habits of high-performance firms

6/22/2017

 

Lessons from frequent winners of the AIA cote top ten award, 1997-2016

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Recently, the American Institute of Architects published an article about the Habits of High-Performance Firms based on the habits of winners of the AIA COTE Top Ten Award. What is the COTE Top Ten Award, you may be asking? AIA COTE stands for "The Committee on the Environment" and they serve as the community and voice on behalf of the AIA architects regarding sustainable design. to learn more about COTE click here. 

​Of the 130 architecture firms that have received at least one COTE Top Ten Award, 29 have done so more than once and 17 have three or more times. Of those receiving more than three COTE Top Ten Awards, 59 percent have also been recognized as AIA Firm Award recipients, the AIA’s highest award given to architecture firms.
According to the report these high-performance firms have the following traits:
  • unanimous signing of the AIA 2030 Commitment
  • significantly high project performance for energy, water, and other metrics
  • energy modeling, daylighting modeling, and post-occupancy evaluations as standard practice
  • geographic concentration (47 percent on the West Coast)
  • medium size (average staff number of 75)
  • a high percentage of women in staff (46 percent) and leadership positions (34 percent)
  • low staff turnover (under 10 percent)
  • a high percentage of staff with LEED accreditation (48 percent)


DOWNLOAD THE HABITS OF HIGH PERFORMANCE FIRMS HERE!

TRAVEL SCHOLARSHIP DEADLINE EXTENDED

3/14/2017

 
Do you want to go to the AIA Conference on Architecture in Orlando?!

Are you a recent grad or a young architect (licensed for less than 10 years) living in the Central States Region? If so, you are eligible to receive a Travel Scholarship to the AIA Conference on Architecture in Orlando. The new deadline is only a week away. More information is available here:  www.aiacsrep.com/travel-scholarship.html

ARCHITECTURE CAREER TIPS

3/14/2017

 

BIM and the Process of Design

3/2/2017

 
​Increasingly, young architects and emerging professionals are being required to adapt and expand their skillsets. In addition to the standard set of skills - which have been required of architects for many  years-- are the technical computer skills which are rapidly changing and expanding. These skills have revolutionized many parts of the architectural process, but with that comes the need to critically assess how it affects the more nebulous processes involved in the act of design.

Building Information Modeling (BIM), and Revit in particular, is often seen as the single most encompassing required skill. What does this mean, exactly? This is occasionally very intimidating to a young designer who may have used or learned different programs in school. Even with some rudimentary knowledge, Revit might be used a little bit differently from office to office, so being eager to learn and showing aptitude to learn quickly is perhaps as important, if not more, than already having down the basics. This is especially true because technology is rapidly changing, more for our generation than previous ones.

Because this particular software is so powerful, there is often an assumption that if there was a single program to know, this would be it. Furthermore, As 3D and BIM software become both more powerful and more prevalent, firms will be tempted to use these programs to streamline the design processes for efficiency. However, is Revit - or any single tool, fully effective for all phases of design? Can one design in the computer? Can one design in Revit?

Early tools of expression.

Invariably, the answers to the questions posed above are as diverse as the people who comprise the role “Architect.” One generation largely insists that design still occurs in the form of the sketch, in the connection with one’s hand and the physical act of putting hand to paper. Drawing is one of the oldest forms of expression and tied intrinsically to what it means to be human. Drawing affords one with an immediate form of expression that is unconstrained, if also imprecise.

But humans, for millennia, have also built as a way to express and create. Not only is the act of building as part of the process of design the most analogous to the final outcome – a built project – but it also allows the individual to still explore with the hand, while exploring three-dimensionality and testing against gravity. In both drawing and sculpting, the immediacy of getting from idea to form, and the immediacy of exploration are both maintained.

So where, in the era of parametric design and Building Information Modeling, and maybe more importantly, in an era of consolidation and increased efficiency, does that leave a burgeoning designer? Are there some aspects of hand sketching and sculpting that can be translated to newer technologies?

The art of the mistake.

The power of BIM is arguably its downfall – at least in the eyes of many designers. There is sometimes a notion that design occurs in the genius of one’s mind, that putting pen to paper is merely an act of expression. If that’s true, then one could bypass that step and build their vision in Revit. But can Revit truly replace the sketch, the model, or even the more “primitive” forms of 3-dimensional drawing?
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One of the common critiques of those who do no design in Revit is that they simply do not know how to put a building together, or, perhaps more fairly, don’t know the software well enough. Undeniably, in its current iteration (though it’s always getting better), BIM favors complete information and geometric and mathematical accuracy. Its conceptual massing tools offer the ability to bypass some of this, but they still rely somewhat on interpretation and assumption, and the masses “break” when certain constraints are not properly defined or if the form does not adhere to these definitions. Revit is highly precise. It requires precision inputs, and as a result, outputs the precise and “smart” objects. This process, however, is inherently highly constrained. This takes away a level of immediacy from connecting an idea to a form.

3D programs, like sketchup and Rhino, attempt to capture the immediacy of sketching by creating intuitive tools that don’t always require precision inputs, but can output precise forms. This differs from the sketch which is imprecise both in terms of its input and output. By not requiring precision inputs, these programs remain relatively unconstrained. This benefit is that not only can they then be used for generating and idea, but they can also be used to begin to evaluate and test the idea. The short distance from thought to form, however, is only part of the usefulness of sketching and these looser forms of 3D model building.

In Revit, if an idea isn’t fully formed, shapes that aren’t geometrically possible, quickly break. Of course, Revit does this for good reason. As the ultimate tool for describing the building for construction, it would be a mistake to allow this. The issue, however, is that it prevents the spontaneity of design, separates the user (and the brain) from the physical manifestation the full investigation and iteration that is often essential to a Designer’s process. The other issue, is that one might spend hours or days troubleshooting model errors (we’ve all been there), which can become an easy distraction from the real task at hand (designing!). The idea is lost to the process.

A sketch does not “break”. Sketchup and Rhino seldom “break,” - at least not before creating a lot of wonky results first. It’s not just that these tools are immediate, but that they offer the opportunity to make mistakes, to explore, to discover new ideas. This is one of the most powerful aspects of this way of working.

Time and Place?

The “mistakes”, or “broken” geometries, however, must then be contextualized and made to work as a built object. It is at this point that having a software that doesn’t allow the “break” becomes the most powerful tool in the arsenal.

Furthermore, once the key relationships and spatial components have been established, Revit offers powerful tools to study nuanced aspects of the Design through the use of Design options. In this instance, when the Design has graduated from a mass or form to a building, and the study is of building components, Revit’s intelligence can be leveraged to quickly evaluate options.
Ultimately the question is not “should one be proficient in Revit,” but rather how to get the most out of that - and other - programs, and how to incorporate a computer work-flow into the design process.



Image 1:
sketch by Allison Mendez

Image2:
https://revitstructureblog.wordpress.com/2014/03/07/tutorial-conceptual-massing-and-revit-structure/

Image 3:
http://www.visualarq.com/info/features/freeform-modeling/





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Image 1. Sketch studying intersecting volumes
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Image 2. From Revit Tutorial, image illustrating the importance of precise input to achieve a precise output.
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Image 3. Tutorial shows ease of manipulating and exploring form in Rhino by pushing, pulling points.

ARE 5.0, A Case For Transitioning

1/30/2017

 
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Happy New Year! We are one month into 2017, and three months into the launch of ARE 5.0. If, like many of us, your New Year's resolution includes getting licensed, you're probably in the midst of making some important decisions about testing. Click on the image above (from Ncarb.org), to visit a recent blog post on Ncarb.org that makes a convincing case for transitioning from 4.0 to 5.0. Whatever you decide, we hope this first-hand account inspires you to find your path and become an Architect in 2017.
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